📚Exports

Here you can find the script's exports

Client side

exports["bc_communityservice"]:isPlayerOnCummunityservice()
  • return

    • bool

exports["bc_communityservice"]:isPlayerInAnim()
  • return

    • bool

Server side

exports["bc_communityservice"]:GetPlayerCommunityservice(id)
  • parameters

    • id: number (player server id) or string (player’s identifier, if Config.CharacterBased is false then license:... else the identifier from sql)

  • return

    • false or table (with these upvalues):

      • remaining: number

      • allactions: number

      • reason: string

      • admin: string

      • time: string

  • parameters

    • id: number (player server id) or string (player’s identifier, if Config.CharacterBased is false then license:... else the identifier from sql)

    • count: number

    • admin: string (optional)

    • reason: string (optional)

  • return

    • bool

  • parameters

    • id: number (player server id) or string (player’s identifier, if Config.CharacterBased is false then license:... else the identifier from sql)

    • reason: string (optional)

  • return

    • bool

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