# Config

## Custom minigame

Search the *HandleMinigame()* function in the *client/editable.lua* file and in the function call your minigame's export and return true if it succeed and false if is not

```lua
function HandleMinigame()
    return --[[ADD HERE YOUR MINIGAME]]
end
```

## ox\_lib

If you use ox\_lib and you want to use ox\_lib's log system and minigames then go to the communityservice script's *fxmanifest.lua* and remove the tag (--) from this line:

```lua
--'ox_lib/init.lua'
```
